Skip to content
OneKitly

The Four Kinematics Equations: Which One to Use, and What Each One Leaves Out

Published 6/18/2026 · 7 min read · Everyday calculators

Lena Hoffmann

Lena HoffmannScience & education writer at OneKitly

Mathematics · Physics

Checked against 2 sources

View profile
In short

For motion in a straight line with constant acceleration there are five quantities — initial velocity v₀, final velocity v, acceleration a, elapsed time t and displacement Δx — and four equations linking them, each one omitting a single variable. v = v₀ + at omits displacement. Δx = v₀t + ½at² omits the final velocity. v² = v₀² + 2aΔx omits time. Δx = ½(v₀ + v)t omits acceleration. Pick the equation whose missing variable is the one the problem neither gives you nor asks for, and you will never need to solve two equations at once. A car braking from 25 m/s at −5.00 m/s² has no time stated, so use the third form: Δx = (0 − 25²)/(2 × −5.00) = 62.5 m.

Five variables, four equations, and each equation is missing exactly one of them. Choose by looking at the variable the question never mentions.

Five variables, four equations, one missing from each

There is really only one piece of physics here — acceleration is the rate of change of velocity, and displacement is the area under a velocity-time graph — and the four equations are four ways of writing it down. Only two of them are independent; the other two are what you get by eliminating a variable between the first two. That is why each equation is missing exactly one of the five quantities: the missing variable is the one that was eliminated to produce it.

The consequence is a selection rule that makes the whole topic mechanical. Read the problem, mark the variables it gives and the variable it asks for, and one of the five will be untouched. That untouched variable names your equation. A car slowing from 25 m/s to a stop at 5.00 m/s² of deceleration says nothing about time and asks nothing about time, so v² = v₀² + 2aΔx is the one, and the answer is 62.5 m in a single line. Doubling the entry speed to 50 m/s quadruples that to 250 m, because the displacement goes with the square of the speed — the single most useful thing this equation teaches.

Free fall is the same four equations with a already known

Free fall is not a separate topic. It is the constant-acceleration case with a handed to you: near the surface of the Earth, the standard acceleration of gravity is defined as exactly 9.80665 m/s². Drop something from rest through 45.0 m and no time is stated, so v² = v₀² + 2aΔx gives v = √(2 × 9.80665 × 45.0) = 29.71 m/s; if you want the time instead, Δx = ½at² rearranges to t = √(2 × 45.0 / 9.80665) = 3.029 s. Substituting that time back into v = at reproduces 29.71 m/s, which is the check worth doing.

The number 9.80665 m/s² is a defined convention, not a measurement of your location. Real local gravity varies with latitude and altitude by a few parts per thousand, which is far below the precision of any problem that starts by saying neglect air resistance. That second assumption is the one that actually limits the answer: a dense compact object dropped a few tens of metres is well described, whereas a sheet of paper or anything falling for many seconds reaches a terminal speed the equations know nothing about.

The assumption that makes all four valid

Every one of these equations assumes the acceleration is constant over the whole interval. That is not a technicality you can quietly ignore. The fourth form, Δx = ½(v₀ + v)t, looks like it merely uses an average speed and so ought to hold generally — but the arithmetic mean of the starting and ending speeds equals the true average speed only when the velocity changes linearly, which is exactly the constant-acceleration case. Apply it to a car that accelerates hard and then coasts and it will quietly give you the wrong distance.

When the acceleration genuinely varies, the honest fix is to split the motion into intervals over which it is approximately constant, apply the equations to each and add the displacements. That is how a stopping distance is really computed: a reaction phase at constant speed, then a braking phase at roughly constant deceleration. If the acceleration varies smoothly and you need better than that, the equations stop being algebra and become calculus — velocity as the integral of acceleration, displacement as the integral of velocity — and the four formulas are simply the closed-form answer for the special case where the integrand is a constant.

The four constant-acceleration equations, with the variable each one leaves out
EquationSolves forVariable omittedReach for it when
v = v₀ + atFinal velocity vDisplacement ΔxYou know the acceleration and the time and nobody asks how far
Δx = v₀t + ½at²Displacement ΔxFinal velocity vYou know the acceleration and the time and want the distance covered
v² = v₀² + 2aΔxFinal velocity v, or ΔxTime tNo time is given: braking distances, drop heights, runway lengths
Δx = ½(v₀ + v)tDisplacement ΔxAcceleration aBoth speeds and the time are known and the acceleration is never asked for
Kinematics CalculatorEnter any 3 of initial/final velocity, acceleration, time and displacement — the SUVAT equations solve the rest.Try the tool

Frequently asked questions

Why are there four equations instead of one?
Because five variables connected by two independent relations can be combined in four useful ways, and each combination eliminates a different variable. Having all four means every solvable problem can be done in one step instead of two. You could survive with only v = v₀ + at and Δx = v₀t + ½at², but any question that withholds the time would then force you to solve a quadratic first, which is exactly the extra work v² = v₀² + 2aΔx exists to spare you.
Is deceleration a negative acceleration?
Only relative to the direction you called positive. Acceleration is a vector: what matters is whether it points along the motion or against it. A car braking while travelling in the positive direction has a negative a; the same car braking while reversing has a positive a, even though it is still slowing down. The safe habit is to draw an axis, declare which way is positive, and let the signs of v₀, v and a follow from that declaration rather than from the words the question used.
Do these equations work in two dimensions?
Yes, applied to each axis separately. Horizontal and vertical motion are independent, so you write one set of equations for x and another for y, and the only thing they share is the elapsed time t. That is precisely how projectile motion is solved: the horizontal acceleration is zero, so x = v₀ cos θ × t, while the vertical axis carries the full free-fall acceleration. Never mix components inside one equation — a velocity of 20 m/s at 30 degrees is not a number you can substitute for v₀ in the vertical equation, only its vertical component 10.0 m/s is.

Articles you may find interesting

All guides
ExplainerProjectile Motion Explained: Range, Height, Flight Time — and Why 45° Is Not Always BestThree formulas cover the whole of projectile motion on level ground. The catch is level ground: the moment launch and landing heights differ, the 45° result stops being true.ExplainerHow the Doppler Effect Works: The Formula, the Sign Convention, and Why Moving the Source Is Not the Same as Moving the ListenerFor sound, f' = f(v + v_o)/(v − v_s) — and getting the signs backwards is the classic error. Here is the convention spelled out, a 440 Hz source computed at four speeds, and why light needs a different equation entirely.ExplainerWhat Is the Reynolds Number? The Formula, the Units That Cancel, and Why 2 300 Is Only for PipesRe = ρvL/μ compares inertia with viscosity, and the units really do cancel. See the number worked out for honey, a household pipe, an artery, a swimmer and a wing — and why the 2 300 threshold belongs to pipe flow alone.ExplainerHooke's Law Explained: F = kx, Real Spring Constants, and Where It Stops HoldingHooke's law says force is proportional to stretch — but only below the elastic limit. Here is F = kx with worked numbers, what a 200 N/m spring actually feels like, and how springs combine.ExplainerHow Buoyancy Works: Archimedes' Principle, and Why Ice Floats With 10.5 % Above WaterThe upward force equals the weight of the fluid pushed aside. That one sentence decides whether something floats, and if it floats, exactly how much of it stays under.ExplainerWhat Is Kinetic Energy? The KE = ½mv² Formula ExplainedKinetic energy is the energy of motion, given by KE = ½mv². Learn what the formula means, why speed matters most, and see worked examples in joules.

Related tools

Sources

Spotted a mistake in this article?