Sudoku Rules and the Techniques That Actually Solve Grids
Published 4/10/2026 · 4 min read · Everyday calculators
Antonio Delgado — Traditions & pastimes writer at Allin
Symbolism · Calendars
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Sudoku has one rule: fill the 9 by 9 grid so that each row, each column and each of the nine 3 by 3 boxes contains the digits 1 to 9 exactly once. No arithmetic is involved — the digits are just nine distinct symbols. A well-formed puzzle has exactly one solution and never requires guessing. Work in this order: scan for a digit that fits only one cell in a box, then look for a cell with only one candidate, then eliminate with naked and hidden pairs, then pointing pairs, and only then reach for patterns like X-Wing. The minimum number of clues a valid puzzle can have is 17, proved by exhaustive computer search in 2012.
One rule, then five techniques in the order you should reach for them — from scanning to naked pairs and X-Wing. Plus the numbers behind the puzzle.
The single rule, and what it does not say
Every row, every column and every 3 by 3 box must contain each digit from 1 to 9 once. That is the whole rule. Nothing says the digits must add to anything, and nothing forbids two identical digits from touching diagonally — a common false constraint beginners invent for themselves and then get stuck on.
The digits carry no numeric meaning either. Replace them with nine colours or nine letters and the puzzle is identical, which is why Sudoku is a logic puzzle rather than a maths puzzle despite its reputation.
Why the order of techniques matters
Filling in every candidate at the start is the most common time sink. Each digit you place invalidates candidates across three units, so pencilled notes go stale immediately and you spend the session maintaining them. Scan first, place everything that scanning gives you, and only then write candidates into what is left.
Puzzle difficulty labels describe which technique is needed, not how many clues are given. An easy grid falls to scanning alone; a medium one needs single-candidate cells; hard grids need pair eliminations, and only the hardest need patterns such as X-Wing or swordfish. A grid with few clues is not automatically hard, and a grid with many is not automatically easy.
The numbers behind the grid
There are 6,670,903,752,021,072,936,960 valid completed 9 by 9 grids, a figure established by computer enumeration in 2005. Counting grids that are genuinely different once rotations, reflections and digit relabelling are discounted brings that down to 5,472,730,538 — still far more than anyone could exhaust.
The lower bound on clues is 17: a team led by Gary McGuire proved in 2012, by exhaustive search, that no valid 16-clue puzzle with a unique solution exists. Note that 17 clues does not mean hard — plenty of 17-clue grids solve with basic techniques, and plenty of 25-clue grids do not.
Frequently asked questions
- Can a Sudoku have more than one solution?
- A properly constructed one cannot. Uniqueness is part of the definition of a valid puzzle, and it is what makes pure logic sufficient. If a grid admits two solutions it is malformed, and you will hit a point where no deduction can settle a cell.
- Is guessing ever necessary?
- Not on a well-formed puzzle. Every cell can be settled by deduction, though the very hardest grids need chains of reasoning that many solvers find harder than a quick trial. Trial and error works, but it is a substitute for a technique you have not learned yet, not a requirement of the puzzle.
- Where does Sudoku come from?
- From an American puzzle called Number Place, published in 1979, which a Japanese magazine picked up in 1984 and renamed. It became a global phenomenon in 2004 when a British newspaper began printing it daily, and the Japanese name stuck.
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